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C++ on iPhone: Part 3, Run Time Type Identification

In this third article on C++ programming on the iPhone platform, I will be covering RTTI, or Run Time Type Identification. This C++ language feature is often unsupported on mobile platforms due to the usual "code bloat" reasons. So, let’s take a look at the iPhone and see what it has to offer.

C++

C++ on iPhone: Part 2, Exceptions

In part 2 of this C++ on iPhone series I’ll be exploring C++ exception handling support, and as a bonus I’ll touch on use of standard C++ lib console output stream, as well as showing a way to call C++ code from Objective C. As a reminder, exception handling is normally one of the weak [...]

C++, Objective-C

C++ on iPhone: Part 1a

Upon completing a followup article to part 1 in this series on C++ for the iPhone, I realized that the article was not really very iPhone specific, and was more of a generic C++ article.
That being the case, I’ve rewritten the article and posted on my site here. The article pertains to some interesting static [...]

C++

C++ on iPhone: Part 1

Much is made of the Objective C programming language when discussing iPhone development. It’s the language of choice, many of the iPhone frameworks are written in Obj-C, etc, etc.
Coming from a background of mobile development on other platforms, I was curious about how well C++ is supported on the iPhone. BREW, Symbian and Windows Mobile [...]

C++