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	<title>Comments on: Read and Write User Preferences</title>
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	<link>http://iPhoneDeveloperTips.com/cocoa/read-and-write-user-preferences.html</link>
	<description>Tips and Tricks for iPhone developers</description>
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		<title>By: John Muchow</title>
		<link>http://iPhoneDeveloperTips.com/cocoa/read-and-write-user-preferences.html/comment-page-1#comment-3873</link>
		<dc:creator>John Muchow</dc:creator>
		<pubDate>Mon, 06 Jul 2009 02:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1256#comment-3873</guid>
		<description>It&#039;s my understanding that NSUserDefaults will be saved across updates to an application. 

Can anyone point to a specific document to confirm?</description>
		<content:encoded><![CDATA[<p>It&#8217;s my understanding that NSUserDefaults will be saved across updates to an application. </p>
<p>Can anyone point to a specific document to confirm?</p>
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		<title>By: Christian</title>
		<link>http://iPhoneDeveloperTips.com/cocoa/read-and-write-user-preferences.html/comment-page-1#comment-3872</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Mon, 06 Jul 2009 02:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1256#comment-3872</guid>
		<description>If I deploy something to the AppStore and use this method to save, for example the top scores of my game and later I put out a new version of the game, will the users lose their scores by installing the new version?</description>
		<content:encoded><![CDATA[<p>If I deploy something to the AppStore and use this method to save, for example the top scores of my game and later I put out a new version of the game, will the users lose their scores by installing the new version?</p>
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		<title>By: Rodney</title>
		<link>http://iPhoneDeveloperTips.com/cocoa/read-and-write-user-preferences.html/comment-page-1#comment-150</link>
		<dc:creator>Rodney</dc:creator>
		<pubDate>Tue, 16 Dec 2008 20:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1256#comment-150</guid>
		<description>Its also worth mentioning that if you in combination with NSCoder you can save even complex data types in the user defaults, not just primitive key-value types.  This can be very handy when trying to keep track of a user session so that you can &quot;restore&quot; it if the app is abruptly exited.</description>
		<content:encoded><![CDATA[<p>Its also worth mentioning that if you in combination with NSCoder you can save even complex data types in the user defaults, not just primitive key-value types.  This can be very handy when trying to keep track of a user session so that you can &#8220;restore&#8221; it if the app is abruptly exited.</p>
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		<title>By: pinknoiz</title>
		<link>http://iPhoneDeveloperTips.com/cocoa/read-and-write-user-preferences.html/comment-page-1#comment-148</link>
		<dc:creator>pinknoiz</dc:creator>
		<pubDate>Mon, 15 Dec 2008 22:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1256#comment-148</guid>
		<description>You can combine this with the plist based Settings Bundles to do some useful things. For example, I have a toggle switch that will reset the data for our app _once_. The setting is checked at startup and then forced to false.

I read somewhere that the defaults get saved periodically, but found that it was best to use [[NSUserDefaults standardUserDefaults] synchronize] to make sure they indeed got flushed.</description>
		<content:encoded><![CDATA[<p>You can combine this with the plist based Settings Bundles to do some useful things. For example, I have a toggle switch that will reset the data for our app _once_. The setting is checked at startup and then forced to false.</p>
<p>I read somewhere that the defaults get saved periodically, but found that it was best to use [[NSUserDefaults standardUserDefaults] synchronize] to make sure they indeed got flushed.</p>
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