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	<title>Comments on: C++ on iPhone: Part 3, Run Time Type Identification</title>
	<atom:link href="http://iPhoneDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html/feed" rel="self" type="application/rss+xml" />
	<link>http://iPhoneDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html</link>
	<description>iOS Developer Tips, Tricks and Tutorials.</description>
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		<title>By: salty</title>
		<link>http://iPhoneDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html#comment-4253</link>
		<dc:creator>salty</dc:creator>
		<pubDate>Sat, 08 Aug 2009 01:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=980#comment-4253</guid>
		<description>does rtti cause performance hit on iphone?</description>
		<content:encoded><![CDATA[<p>does rtti cause performance hit on iphone?</p>
]]></content:encoded>
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	<item>
		<title>By: Aurel300</title>
		<link>http://iPhoneDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html#comment-3463</link>
		<dc:creator>Aurel300</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=980#comment-3463</guid>
		<description>Hello.
These articles are pretty good, as not much people do care about C++ on iPhone...
But please, could you continue with them?
It´s no use when you stop on console-level programming.
Something with handling touches, graphics, keyboards, GUIs, etc.?

If you could do something like that, I would really thank you much.</description>
		<content:encoded><![CDATA[<p>Hello.<br />
These articles are pretty good, as not much people do care about C++ on iPhone&#8230;<br />
But please, could you continue with them?<br />
It´s no use when you stop on console-level programming.<br />
Something with handling touches, graphics, keyboards, GUIs, etc.?</p>
<p>If you could do something like that, I would really thank you much.</p>
]]></content:encoded>
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	<item>
		<title>By: Justin L</title>
		<link>http://iPhoneDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html#comment-282</link>
		<dc:creator>Justin L</dc:creator>
		<pubDate>Sun, 08 Mar 2009 07:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=980#comment-282</guid>
		<description>I&#039;ve used these features on the iphone extensively. they&#039;re part of the ANSI standard and GNU G++ for ARM (the compiler used by xcode) fully supports them.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used these features on the iphone extensively. they&#8217;re part of the ANSI standard and GNU G++ for ARM (the compiler used by xcode) fully supports them.</p>
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	<item>
		<title>By: Derek Ney</title>
		<link>http://iPhoneDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html#comment-208</link>
		<dc:creator>Derek Ney</dc:creator>
		<pubDate>Wed, 04 Feb 2009 18:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=980#comment-208</guid>
		<description>Just to confirm. Did you run these on the actual iPhone or just in the simulator? I would just be concerned with the simulator differing from the actual device since we know its set of libraries is different from OSX.</description>
		<content:encoded><![CDATA[<p>Just to confirm. Did you run these on the actual iPhone or just in the simulator? I would just be concerned with the simulator differing from the actual device since we know its set of libraries is different from OSX.</p>
]]></content:encoded>
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	<item>
		<title>By: Vitor Almeida da Silva</title>
		<link>http://iPhoneDeveloperTips.com/cpp/c-on-iphone-part-3-run-time-type-identification.html#comment-165</link>
		<dc:creator>Vitor Almeida da Silva</dc:creator>
		<pubDate>Tue, 06 Jan 2009 16:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=980#comment-165</guid>
		<description>Nice article, very elucidative and useful, keep it up. Thanks for sharing these tips.</description>
		<content:encoded><![CDATA[<p>Nice article, very elucidative and useful, keep it up. Thanks for sharing these tips.</p>
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