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	<title>Comments on: iOS Open Source &#8211; Wolfenstein 3D</title>
	<atom:link href="http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html/feed" rel="self" type="application/rss+xml" />
	<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html</link>
	<description>iOS Developer Tips, Tricks and Tutorials.</description>
	<lastBuildDate>Wed, 08 Feb 2012 06:31:16 -0600</lastBuildDate>
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	<item>
		<title>By: Rajendra Bhole</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-57636</link>
		<dc:creator>Rajendra Bhole</dc:creator>
		<pubDate>Wed, 10 Aug 2011 11:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-57636</guid>
		<description>Hi,

I m also stuck on following two lines
GLimp_Shutdown();
GLimp_AppActivate
 If you succeed to find out the solution of this problem please email me on rajendra.r.bhole@gmail.com.
I wasting almost a day to find-out solution unfortunately i can&#039;t get it.

Thanks,
Rajendra Bhole</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I m also stuck on following two lines<br />
GLimp_Shutdown();<br />
GLimp_AppActivate<br />
 If you succeed to find out the solution of this problem please email me on <a href="mailto:rajendra.r.bhole@gmail.com">rajendra.r.bhole@gmail.com</a>.<br />
I wasting almost a day to find-out solution unfortunately i can&#8217;t get it.</p>
<p>Thanks,<br />
Rajendra Bhole</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rajendra Bhole</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-57628</link>
		<dc:creator>Rajendra Bhole</dc:creator>
		<pubDate>Wed, 10 Aug 2011 09:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-57628</guid>
		<description>Hi,
I download code zip file “Wolfenstein 3D for the iPhone&quot; and i trying to run on my PC. It gave me some strange error first “_GLimp_Shutdown”, referenced from:”
and ” other ” “_GLimp_AppActivate”, referenced from:
“.
I wasting my time almost a day but i can’t find out the solution of it. Please help me out that problem.

Thanks
Rajendra</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I download code zip file “Wolfenstein 3D for the iPhone&#8221; and i trying to run on my PC. It gave me some strange error first “_GLimp_Shutdown”, referenced from:”<br />
and ” other ” “_GLimp_AppActivate”, referenced from:<br />
“.<br />
I wasting my time almost a day but i can’t find out the solution of it. Please help me out that problem.</p>
<p>Thanks<br />
Rajendra</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mayur Shah</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-9187</link>
		<dc:creator>Mayur Shah</dc:creator>
		<pubDate>Sat, 30 Jan 2010 07:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-9187</guid>
		<description>Hi,

We are here iPhone Application developer and iPhone game developer we have used both game engine unity and sio2 for our last 3 iphone game development we can say sio2 is with more tutorials and unity also has some but we did good with sio2 game engine

Thanks</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>We are here iPhone Application developer and iPhone game developer we have used both game engine unity and sio2 for our last 3 iphone game development we can say sio2 is with more tutorials and unity also has some but we did good with sio2 game engine</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabriel</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-6104</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Sat, 31 Oct 2009 00:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-6104</guid>
		<description>If you want to seriously learn and build iphone 3D apps, check out SIO2 engine website. It&#039;s a free iphone game engine for you to develop application on and you can also purchase source code and full 2D/3D asset of the games which have already been published on the app store. Here is the address: http://sio2interactive.com

Cheers.</description>
		<content:encoded><![CDATA[<p>If you want to seriously learn and build iphone 3D apps, check out SIO2 engine website. It&#8217;s a free iphone game engine for you to develop application on and you can also purchase source code and full 2D/3D asset of the games which have already been published on the app store. Here is the address: <a href="http://sio2interactive.com" rel="nofollow">http://sio2interactive.com</a></p>
<p>Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: diamondTearz</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-4145</link>
		<dc:creator>diamondTearz</dc:creator>
		<pubDate>Sat, 25 Jul 2009 00:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-4145</guid>
		<description>Thanks for providing the link for this.  About to attempt a compile right now.</description>
		<content:encoded><![CDATA[<p>Thanks for providing the link for this.  About to attempt a compile right now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabien</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-799</link>
		<dc:creator>Fabien</dc:creator>
		<pubDate>Sat, 11 Apr 2009 20:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-799</guid>
		<description>You need to set your Apple Developer Certificat so XCode can sign your application.
In order to do this, you need to be an apple developer (100$ for one year)</description>
		<content:encoded><![CDATA[<p>You need to set your Apple Developer Certificat so XCode can sign your application.<br />
In order to do this, you need to be an apple developer (100$ for one year)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-401</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 30 Mar 2009 22:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-401</guid>
		<description>I would like to know how to get this to build and transfer to my iPhone.  I am getting this error:

Code Signing Identity &#039;iPhone Developer: Cass Everitt&#039; does not match any valid, non-expired, code-signing certificate in your keychain.

I set the Code Signing Identity to my own, but I still get this error.  Anyone know how to get this working?

Chris</description>
		<content:encoded><![CDATA[<p>I would like to know how to get this to build and transfer to my iPhone.  I am getting this error:</p>
<p>Code Signing Identity &#8216;iPhone Developer: Cass Everitt&#8217; does not match any valid, non-expired, code-signing certificate in your keychain.</p>
<p>I set the Code Signing Identity to my own, but I still get this error.  Anyone know how to get this working?</p>
<p>Chris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mz</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-391</link>
		<dc:creator>mz</dc:creator>
		<pubDate>Mon, 30 Mar 2009 06:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-391</guid>
		<description>&gt; If anyone can shed some light on this, please post a comment.

&quot;OpenGL ES. OpenGL ES uses renderers on devices that are slightly different from those it uses in iPhone Simulator. For this reason, a scene on the simulator and the same scene on a device may not be identical at the pixel level. See “Drawing with OpenGL ES” in iPhone Application Programming Guide for details.&quot;

http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/140-Tunning_Applications/tunning_applications.html</description>
		<content:encoded><![CDATA[<p>&gt; If anyone can shed some light on this, please post a comment.</p>
<p>&#8220;OpenGL ES. OpenGL ES uses renderers on devices that are slightly different from those it uses in iPhone Simulator. For this reason, a scene on the simulator and the same scene on a device may not be identical at the pixel level. See “Drawing with OpenGL ES” in iPhone Application Programming Guide for details.&#8221;</p>
<p><a href="http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/140-Tunning_Applications/tunning_applications.html" rel="nofollow">http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/140-Tunning_Applications/tunning_applications.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Panoma</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-374</link>
		<dc:creator>Panoma</dc:creator>
		<pubDate>Sat, 28 Mar 2009 18:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-374</guid>
		<description>Thank you! Can&#039;t wait to build the source myself! 
Ciao</description>
		<content:encoded><![CDATA[<p>Thank you! Can&#8217;t wait to build the source myself!<br />
Ciao</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://iPhoneDeveloperTips.com/open-source/wolfenstein-3d-iphone-source-code.html#comment-371</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sat, 28 Mar 2009 13:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneDeveloperTips.com/?p=1907#comment-371</guid>
		<description>I did have the same problem if I was trying to run the simulator. If I build for &#039;device&#039;, all is well. Thanks for pointing that out. If anyone can shed some light on this, please post a comment.

And thanks for the comment about the blog, glad to know you enjoy it.

John</description>
		<content:encoded><![CDATA[<p>I did have the same problem if I was trying to run the simulator. If I build for &#8216;device&#8217;, all is well. Thanks for pointing that out. If anyone can shed some light on this, please post a comment.</p>
<p>And thanks for the comment about the blog, glad to know you enjoy it.</p>
<p>John</p>
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